December 21, 2024
Steve Jobs Posts Thoughts on Flash: 'No Longer Necessary'

Steve Jobs Posts Thoughts on Flash: 'No Longer Necessary'

Posted April 29, 2010 at 10:33am by iClarified
Steve Jobs has posted an open letter detailing his thoughts on Flash and Apple's relationship with Adobe.

-----
Apple has a long relationship with Adobe. In fact, we met Adobe's founders when they were in their proverbial garage. Apple was their first big customer, adopting their Postscript language for our new Laserwriter printer. Apple invested in Adobe and owned around 20% of the company for many years. The two companies worked closely together to pioneer desktop publishing and there were many good times. Since that golden era, the companies have grown apart. Apple went through its near death experience, and Adobe was drawn to the corporate market with their Acrobat products. Today the two companies still work together to serve their joint creative customers. Mac users buy around half of Adobe's Creative Suite products but beyond that there are few joint interests.

I wanted to jot down some of our thoughts on Adobe's Flash products so that customers and critics may better understand why we do not allow Flash on iPhones, iPods and iPads. Adobe has characterized our decision as being primarily business driven they say we want to protect our App Store but in reality it is based on technology issues. Adobe claims that we are a closed system, and that Flash is open, but in fact the opposite is true. Let me explain.


First, there's "Open".

Adobe's Flash products are 100% proprietary. They are only available from Adobe, and Adobe has sole authority as to their future enhancement, pricing, etc. While Adobe's Flash products are widely available, this does not mean they are open, since they are controlled entirely by Adobe and available only from Adobe. By almost any definition, Flash is a closed system.

Apple has many proprietary products too. Though the operating system for the iPhone, iPod and iPad is proprietary, we strongly believe that all standards pertaining to the web should be open. Rather than use Flash, Apple has adopted HTML5, CSS and JavaScript all open standards. Apple's mobile devices all ship with high performance, low power implementations of these open standards. HTML5, the new web standard that has been adopted by Apple, Google and many others, lets web developers create advanced graphics, typography, animations and transitions without relying on third party browser plug-ins (like Flash). HTML5 is completely open and controlled by a standards committee, of which Apple is a member.

Apple even creates open standards for the web. For example, Apple began with a small open source project and created WebKit, a complete open-source HTML5 rendering engine that is the heart of the Safari web browser used in all our products. WebKit has been widely adopted. Google uses it for Android's browser, Palm uses it, Nokia uses it, and RIM (Blackberry) has announced they will use it too. Almost every smartphone web browser other than Microsoft's uses WebKit. By making its WebKit technology open, Apple has set the standard for mobile web browsers.


Second, there's the "full web".

Adobe has repeatedly said that Apple mobile devices cannot access "the full web" because 75% of video on the web is in Flash. What they don't say is that almost all this video is also available in a more modern format, H.264, and viewable on iPhones, iPods and iPads. YouTube, with an estimated 40% of the web's video, shines in an app bundled on all Apple mobile devices, with the iPad offering perhaps the best YouTube discovery and viewing experience ever. Add to this video from Vimeo, Netflix, Facebook, ABC, CBS, CNN, MSNBC, Fox News, ESPN, NPR, Time, The New York Times, The Wall Street Journal, Sports Illustrated, People, National Geographic, and many, many others. iPhone, iPod and iPad users aren’t missing much video.

Another Adobe claim is that Apple devices cannot play Flash games. This is true. Fortunately, there are over 50,000 games and entertainment titles on the App Store, and many of them are free. There are more games and entertainment titles available for iPhone, iPod and iPad than for any other platform in the world.

Third, there's reliability, security and performance.

Symantec recently highlighted Flash for having one of the worst security records in 2009. We also know first hand that Flash is the number one reason Macs crash. We have been working with Adobe to fix these problems, but they have persisted for several years now. We don't want to reduce the reliability and security of our iPhones, iPods and iPads by adding Flash.

In addition, Flash has not performed well on mobile devices. We have routinely asked Adobe to show us Flash performing well on a mobile device, any mobile device, for a few years now. We have never seen it. Adobe publicly said that Flash would ship on a smartphone in early 2009, then the second half of 2009, then the first half of 2010, and now they say the second half of 2010. We think it will eventually ship, but we're glad we didn't hold our breath. Who knows how it will perform?

Fourth, there's battery life.

To achieve long battery life when playing video, mobile devices must decode the video in hardware; decoding it in software uses too much power. Many of the chips used in modern mobile devices contain a decoder called H.264 an industry standard that is used in every Blu-ray DVD player and has been adopted by Apple, Google (YouTube), Vimeo, Netflix and many other companies.

Although Flash has recently added support for H.264, the video on almost all Flash websites currently requires an older generation decoder that is not implemented in mobile chips and must be run in software. The difference is striking: on an iPhone, for example, H.264 videos play for up to 10 hours, while videos decoded in software play for less than 5 hours before the battery is fully drained.

When websites re-encode their videos using H.264, they can offer them without using Flash at all. They play perfectly in browsers like Apple's Safari and Google's Chrome without any plugins whatsoever, and look great on iPhones, iPods and iPads.

Fifth, there's Touch.

Flash was designed for PCs using mice, not for touch screens using fingers. For example, many Flash websites rely on "rollovers", which pop up menus or other elements when the mouse arrow hovers over a specific spot. Apple's revolutionary multi-touch interface doesn't use a mouse, and there is no concept of a rollover. Most Flash websites will need to be rewritten to support touch-based devices. If developers need to rewrite their Flash websites, why not use modern technologies like HTML5, CSS and JavaScript?

Even if iPhones, iPods and iPads ran Flash, it would not solve the problem that most Flash websites need to be rewritten to support touch-based devices.

Sixth, the most important reason.

Besides the fact that Flash is closed and proprietary, has major technical drawbacks, and doesn't support touch based devices, there is an even more important reason we do not allow Flash on iPhones, iPods and iPads. We have discussed the downsides of using Flash to play video and interactive content from websites, but Adobe also wants developers to adopt Flash to create apps that run on our mobile devices.

We know from painful experience that letting a third party layer of software come between the platform and the developer ultimately results in sub-standard apps and hinders the enhancement and progress of the platform. If developers grow dependent on third party development libraries and tools, they can only take advantage of platform enhancements if and when the third party chooses to adopt the new features. We cannot be at the mercy of a third party deciding if and when they will make our enhancements available to our developers.

This becomes even worse if the third party is supplying a cross platform development tool. The third party may not adopt enhancements from one platform unless they are available on all of their supported platforms. Hence developers only have access to the lowest common denominator set of features. Again, we cannot accept an outcome where developers are blocked from using our innovations and enhancements because they are not available on our competitor's platforms.

Flash is a cross platform development tool. It is not Adobe's goal to help developers write the best iPhone, iPod and iPad apps. It is their goal to help developers write cross platform apps. And Adobe has been painfully slow to adopt enhancements to Apple's platforms. For example, although Mac OS X has been shipping for almost 10 years now, Adobe just adopted it fully (Cocoa) two weeks ago when they shipped CS5. Adobe was the last major third party developer to fully adopt Mac OS X.

Our motivation is simple we want to provide the most advanced and innovative platform to our developers, and we want them to stand directly on the shoulders of this platform and create the best apps the world has ever seen. We want to continually enhance the platform so developers can create even more amazing, powerful, fun and useful applications. Everyone wins we sell more devices because we have the best apps, developers reach a wider and wider audience and customer base, and users are continually delighted by the best and broadest selection of apps on any platform.

Conclusions.

Flash was created during the PC era for PCs and mice. Flash is a successful business for Adobe, and we can understand why they want to push it beyond PCs. But the mobile era is about low power devices, touch interfaces and open web standards all areas where Flash falls short.

The avalanche of media outlets offering their content for Apple's mobile devices demonstrates that Flash is no longer necessary to watch video or consume any kind of web content. And the 200,000 apps on Apple's App Store proves that Flash isn't necessary for tens of thousands of developers to create graphically rich applications, including games.

New open standards created in the mobile era, such as HTML5, will win on mobile devices (and PCs too). Perhaps Adobe should focus more on creating great HTML5 tools for the future, and less on criticizing Apple for leaving the past behind.

Steve Jobs
April, 2010
-----

It's hard to argue with some of these points. We'll see how Adobe responds.

Read More


Steve Jobs Posts Thoughts on Flash: 'No Longer Necessary'
Add Comment
Would you like to be notified when someone replies or adds a new comment?
Yes (All Threads)
Yes (This Thread Only)
No
iClarified Icon
Notifications
Would you like to be notified when we post a new Apple news article or tutorial?
Yes
No
Comments (10)
You must login or register to add a comment...
Griesel
Griesel - December 10, 2020 at 7:38am
I am talking to you from the future - 10 Dec 2020 to be exact. And Steve is still right, even after his unwelcome death 馃槩 Adobe announced that they will not update Flash after 31 Dec 2020 and will it will cease operations after Jan 2021.
ReplyLike
Jacques
Jacques - November 9, 2011 at 5:19pm
Steve was right, for the one last time after he passed away. Flash will be history soon, adobe killed flash player mobile
ReplyLike
Expat
Expat - May 5, 2010 at 10:19am
All Steve's concerns about flash might be right but they all can be outweighed by a single reason, viewing flash based websites (not video) there are so many web pages and some are very popular not supported on iPhone, this is more important to me than the issues mentioned above. Please bring flash to safari to view all of the Internet.
ReplyLike
Stevo
Stevo - May 1, 2010 at 1:10am
Its been what? ...Almost 10 years since 64 bit computing became mainstream? ...And Adobe still has NOT released a mainstream 64 bit version of flash player for modern browsers. Nothing, nada, and no explanation except this... http://kb2.adobe.com/cps/000/6b3af6c9.html "Adobe Flash Player is not supported for playback in 64-bit browsers. Flash Player will, however, run in a 32-bit browser, running on a 64-bit operating system." I'm sick of waiting for Adobe to get around to doing things, I'm tired of using my new 64bit PC's browser in 32 bit backwards compatability mode just to accomodate Flash, and I sure dont want to wait another 10 years for them to make their platform usable on all mobile devices. For once I find myself in 100% agreement with Steve Jobs. I say dump Flash and move toward modernization. We cant afford to wait in today's world of fast paced consumer technology advancements where people are expecting solutions now.
ReplyLike
vanimox
vanimox - April 29, 2010 at 8:11pm
I agree with you on how you say Jobs can be very controlling when it comes to Apples mobile devices, but if you knew anything you would also know that everything in the following article is ABSOLUTELY true! Flash is very buggy and there is really no reason to keep it going. I don't know if HTML5 is the future, but I am very certain that if Adobe does not fix flash, flash will NOT be the future of computer gaming, video, etc.
ReplyLike
jbo
jbo - April 30, 2010 at 1:36am
i agree most online video streaming is flash. who knows when html5 will be implemented. he is full of shit.
ReplyLike
D
D - April 29, 2010 at 1:39pm
I could care less about flash , Steve jobs it's right.
ReplyLike
Joe Cole
Joe Cole - April 29, 2010 at 12:49pm
In other words, what Jobs is saying is that, the Mac, iPhone, iPod, and iPad are our devices and it's up to us to decide what runs on their individual platforms. I can respect that. However, it now remains to be seen to what extent HTML5 and other alternatives are (globally) successful!
ReplyLike
user
user - April 29, 2010 at 12:03pm
I have been using Mac and iPhone for a year now and I can say that Steve Jobs is absolutely right. Flash is really buggy for Mac and I see no reason to mess up iPhone, iPod and iPad with bad software!
ReplyLike
justinishulk
justinishulk - April 29, 2010 at 12:25pm
Agreed and full stop
ReplyLike
Recent. Read the latest Apple News.
RECENT
Tutorials. Help is here.
TUTORIALS
Where to Download macOS Sequoia
Where to Download macOS Ventura
AppleTV Firmware Download Locations
Where To Download iPad Firmware Files From
Where To Download iPhone Firmware Files From
Deals. Save on Apple devices and accessories.
DEALS