Apple Announces Higher Data Limits for Turn-Based Matches in Game Center
Posted February 2, 2012 at 2:27am by iClarified
Apple has announced to developers that it's increased the data limits for turn-based matches in Game Center.
The data size for turn-based matches has gone up from 4 kb to 64 kb, "so you can take the fun to another level with more sophisticated gaming scenarios."
Here's how turn-based matches work:
A turn-based match uses a store-and-forward approach to share data between the participants. When a player participating in the match performs actions to advance the state of the match, your game uploads data to Game Center that defines the new state of the match and tells Game Center which player act next in the match. Later, when the next player launches your game, it downloads the match data from Game Center and continues the match. Players continue to take turns acting (based on whatever internal logic your game implements) until the match ends. A key advantage of turn-based matches is that a player may participate in multiple matches simultaneously.
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The data size for turn-based matches has gone up from 4 kb to 64 kb, "so you can take the fun to another level with more sophisticated gaming scenarios."
Here's how turn-based matches work:
A turn-based match uses a store-and-forward approach to share data between the participants. When a player participating in the match performs actions to advance the state of the match, your game uploads data to Game Center that defines the new state of the match and tells Game Center which player act next in the match. Later, when the next player launches your game, it downloads the match data from Game Center and continues the match. Players continue to take turns acting (based on whatever internal logic your game implements) until the match ends. A key advantage of turn-based matches is that a player may participate in multiple matches simultaneously.
Read More