Epic Games has announced the release of Unreal Engine 5.2 featuring native Apple Silicon support for the Unreal Editor. Apple Silicon support is said to bring a better user experience, improved performance, and greater stability.
Unreal Engine 5.2 continues to build on the framework and features of 5.0 and 5.1, bringing even more new tools to users. The 5.2 release delivers further updates and improvements to facilitate the creation of next-generation, real-time 3D content and experiences. We continue to focus on making our feature set robust, workflow-friendly, and versatile, while keeping the needs of different sectors in mind.
WHAT'S NEW IN UNREAL ENGINE 5.2
Procedural Content Generation framework (Experimental):
A new Procedural Content Generation framework (PCG) enables you to define rules and parameters to populate large scenes with Unreal Engine assets of your choice. In‑editor tools make it fast and easy to create large worlds, while a runtime component means that they can react to gameplay or geometry changes.
Substrate (Experimental)
Substrate is a new way of authoring materials that gives you more control over the look and feel of objects. The expressive and modular multi-lobed framework offers a greater range of surface appearances and a wider parameter space to work in. It is especially powerful for describing layered looks, such as "liquid on metal" or "dust on clear coat."
Enhanced virtual production toolset
● Virtual Camera enhancements
Enhancements to Unreal Engine's VCam system in this release offer filmmakers greater scope for creative decision-making during pre-production. These include the new ability to operate multiple simultaneous Virtual Cameras off a single editor instance, as well as to create more sophisticated and layered camera moves.
● Extended SMPTE 2110 support (Experimental)
Additional nDisplay support for SMPTE 2110 builds on the initial groundwork laid in Unreal Engine 5.1 toward the next generation of ICVFX hardware deployment. Unreal Engine 5.2 is suitable for testing as hardware becomes available, with production viability targeted for Unreal Engine 5.3.
● iOS app for ICVFX stage operations
Coming soon to the Apple App Store, a new iPad app will offer an intuitive touch-based interface for stage operations such as color grading, light card placement, and nDisplay management tasks from anywhere within the LED volume. This puts creative control directly in the filmmakers' hands to achieve the desired look where filming is actually taking place.
Apple Silicon support
Native support for Apple Silicon has been added to the Unreal Editor. This brings a better user experience, improved performance, and greater stability. The Universal Binary of Unreal Engine that natively supports both Apple Silicon and Intel CPUs is now available to download from the Epic Games launcher.
New ML Deformer sample
Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation, including muscles bulging and sliding under the skin, and folds forming on clothing.
Check out the full release notes for Unreal Engine 5.2 at the link below...
Read More
Unreal Engine 5.2 continues to build on the framework and features of 5.0 and 5.1, bringing even more new tools to users. The 5.2 release delivers further updates and improvements to facilitate the creation of next-generation, real-time 3D content and experiences. We continue to focus on making our feature set robust, workflow-friendly, and versatile, while keeping the needs of different sectors in mind.
WHAT'S NEW IN UNREAL ENGINE 5.2
Procedural Content Generation framework (Experimental):
A new Procedural Content Generation framework (PCG) enables you to define rules and parameters to populate large scenes with Unreal Engine assets of your choice. In‑editor tools make it fast and easy to create large worlds, while a runtime component means that they can react to gameplay or geometry changes.
Substrate (Experimental)
Substrate is a new way of authoring materials that gives you more control over the look and feel of objects. The expressive and modular multi-lobed framework offers a greater range of surface appearances and a wider parameter space to work in. It is especially powerful for describing layered looks, such as "liquid on metal" or "dust on clear coat."
Enhanced virtual production toolset
● Virtual Camera enhancements
Enhancements to Unreal Engine's VCam system in this release offer filmmakers greater scope for creative decision-making during pre-production. These include the new ability to operate multiple simultaneous Virtual Cameras off a single editor instance, as well as to create more sophisticated and layered camera moves.
● Extended SMPTE 2110 support (Experimental)
Additional nDisplay support for SMPTE 2110 builds on the initial groundwork laid in Unreal Engine 5.1 toward the next generation of ICVFX hardware deployment. Unreal Engine 5.2 is suitable for testing as hardware becomes available, with production viability targeted for Unreal Engine 5.3.
● iOS app for ICVFX stage operations
Coming soon to the Apple App Store, a new iPad app will offer an intuitive touch-based interface for stage operations such as color grading, light card placement, and nDisplay management tasks from anywhere within the LED volume. This puts creative control directly in the filmmakers' hands to achieve the desired look where filming is actually taking place.
Apple Silicon support
Native support for Apple Silicon has been added to the Unreal Editor. This brings a better user experience, improved performance, and greater stability. The Universal Binary of Unreal Engine that natively supports both Apple Silicon and Intel CPUs is now available to download from the Epic Games launcher.
New ML Deformer sample
Explore how Unreal Engine machine learning technology can be used to create a high-fidelity real-time character with deformations driven by full muscle, flesh, and cloth simulation, including muscles bulging and sliding under the skin, and folds forming on clothing.
Check out the full release notes for Unreal Engine 5.2 at the link below...
Read More